Sabtu, 29 Agustus 2009
Free Chips Facebook Texas Holdem Poker
chips gratis, chips poker, jual chips poker, beli chips poker, texas holdem poker facebook, chips facebook poker, chips poker gratis, chips gratis, chips poker, jual chips poker, beli chips poker, texas holdem poker facebook, chips facebook poker, chips poker gratis,chips gratis, chips poker, jual chips poker, beli chips poker, texas holdem poker facebook, chips facebook poker, chips poker gratis,
Kamis, 20 Agustus 2009
BLUFFING
Pure bluff
A pure bluff, or stone-cold bluff, is a bet or raise with an inferior hand that has little or no chance of improving. A player making a pure bluff believes he can win the pot only if all opponents fold. The pot odds for a bluff are the ratio of the size of the bluff to the pot. A pure bluff has a positive expectation (will be profitable in the long run) when the probability of being called by an opponent is lower than the pot odds for the bluff.
For example, suppose that after all the cards are out, a player holding a busted drawing hand decides that the only way to win the pot is to make a pure bluff. If the player bets the size of the pot on a pure bluff, the bluff will have a positive expectation if the probability of being called is less than 50%. Note, however, that the opponent may also consider the pot odds when deciding whether to call. In this example, the opponent will be facing 2-to-1 pot odds for the call. The opponent will have a positive expectation for calling the bluff if the opponent believes the probability the player is bluffing is at least 33%.
Semi-bluff
In games with multiple betting rounds, to bluff on one round with an inferior or drawing hand that might improve in a later round is called a semi-bluff. A player making a semi-bluff can win the pot two different ways: by all opponents folding immediately or by catching a card to improve the player's hand. In some cases a player may be on a draw but with odds strong enough that he is favored to win the hand. In this case his bet is not classified as a semi-bluff even though his bet may force opponents to fold hands with better current strength.
For example, a player in a stud poker game with four spade-suited cards showing (but none among their downcards) on the penultimate round might raise, hoping that his opponents believe he already has a flush. If his bluff fails and he is called, he still might be dealt a spade on the final card and win the showdown (or he might be dealt another non-spade and try his bluff again, in which case it is a pure bluff on the final round rather than a semi-bluff).
Bluffing circumstances
Bluffing may be more effective in some circumstances than others. Bluffs have a higher expectation when the probability of being called decreases. Several game circumstances may decrease the probability of being called (and increase the profitability of the bluff):
- Fewer opponents who must fold to the bluff.
- The bluff provides less favorable pot odds to opponents for a call.
- A scare card comes that increases the number of superior hands that the player may be perceived to have.
- The player's betting pattern in the hand has been consistent with the superior hand they are representing with the bluff.
- The opponent's betting pattern suggests the opponent may have a marginal hand that is vulnerable to a greater number of potential superior hands.
- The opponent's betting pattern suggests the opponent may have a drawing hand and the bluff provides unfavorable pot odds to the opponent for chasing the draw.
- Opponents are not irrationally committed to the pot (see sunk cost fallacy).
- Opponents are sufficiently skilled and paying sufficient attention.
- The opponent's current state of mind should be taken into consideration when bluffing. Under certain circumstances external pressures or events can significantly impact an opponent's decision making skills.
Optimal bluffing frequency
If a player bluffs too infrequently, observant opponents will recognize that the player is betting for value and will call with very strong hands or with drawing hands only when they are receiving favorable pot odds. If a player bluffs too frequently, observant opponents snap off his bluffs by calling or re-raising. Occasional bluffing disguises not just the hands a player is bluffing with, but also his legitimate hands that opponents may think he may be bluffing with. David Sklansky, in his book The Theory of Poker, states "Mathematically, the optimal bluffing strategy is to bluff in such a way that the chances against your bluffing are identical to the pot odds your opponent is getting."
Optimal bluffing also requires that the bluffs must be performed in such a manner that opponents cannot tell when a player is bluffing or not. To prevent bluffs from occurring in a predictable pattern, game theory suggests the use of a randomizing agent to determine whether to bluff. For example, a player might use the colors of his hidden cards, the second hand on his watch, or some other unpredictable mechanism to determine whether to bluff.
Bluffing in other games
Although bluffing is most often considered a poker term, similar tactics are useful in other games as well. In these situations, a player makes a play that shouldn't be profitable unless an opponent misjudges it as being made from a position capable of justifing it. Since a successful bluff requires deceiving one's opponent, it occurs only in games where the players conceal information from each other. In games like chess and backgammon where both players can see the same board, they should simply make the best legal move available. Examples include:
- Contract Bridge: Psychic bids and falsecards are attempts to mislead the opponents about the distribution of the cards. A risk (common to all bluffing in partnership games) is that a bluff may also confuse the bluffer's partner. Psychic bids serve to make it harder for the opponents to find a good contract or to accurately place the key missing cards with a defender. Falsecarding (a tactic available in most trick taking card games) is playing a card that would naturally be played from a different hand distribution in hopes that an opponent will wrongly assume that the falsecarder made a natural play from a different hand and misplay a later trick on that assumption.
- Stratego: Much of the strategy in Stratego revolves around identifying the ranks of the opposing pieces. Therefore depriving your opponent of this information is valuable. In particular, the "shoreline bluff" involves placing the flag in an unnecessarily vulnerable location in hopes that the opponent won't look for it there.
- Spades: In late game situations, it is useful to bid a nil even if it cannot succeed.[1] If the third seat bidder sees that making a natural bid would allow the fourth seat bidder to make an uncontestable bid for game, he may bid nil even when it has no chance of success. The last bidder then must choose whether to make his natural bid (and lose the game if the nil succeeds) or to respect the nil by making a riskier bid that allows his side to win even if the doomed nil is successful. If he chooses wrong and both teams miss their bids, the game continues.
- Scrabble: Scrabble players will sometimes deliberately play a phony hoping the opponent doesn't challenge it. Bluffing in Scrabble is a bit different from the other examples. Although Scrabble players do conceal their tiles, they have little opportunity to make significant deductions about their opponent's tiles, and even less opportunity to spread disinformation about them. Bluffing by playing a phony is instead based on assuming players have imperfect knowledge of the acceptable word list.
TIPS UNTUK MENANG DALAM POKER
1. Don't Play Every Hand / Do Fold More
Probably the number one mistake beginning poker players make is that they play far too many hands. When you're just starting out playing poker, you want to play poker, and that means staying in hands that aren't very good just to be part of the action. But playing more doesn't mean winning more, it usually means losing more. If you find you're staying in half or more the hands you're dealt, you need to upgrade your starting hand requirements.2. Don't Play Drunk
Countless nights have I sat across a table from someone & watched them get plastered silly and throw away their entire stack of chips. I've been that person too - and there are nights where you're just playing with friends for low stakes and it's more about the fun than the poker - but if you're in a casino, watch the alcohol. The truth is, while you may be more relaxed after 2 drinks, it may lead to you playing looser and less sharply, even if one's not 'drunk.'3. Don't Bluff Just For Bluffing's Sake
A lot of beginner's understand that bluffing is a part of poker, but not exactly how. There's is NO rule that one must bluff a certain amount or at all during a poker game, but many players don't feel like they've won unless they've tried a poker bluff. Bluffs only work in certain situations & against certain people, and if you know a player always calls to the showdown, it is literally impossible to bluff that player. It's better never to bluff than to bluff "just to bluff."4. Don't Stay in a Hand Just Because You're Already In It
Another common mistake beginners make is to think that "Well, I've already put that much in the pot, I have to stay in now." Nope. You can't win a pot just by throwing money at it. There may be cases when pot odds warrant a call, but if you're sure you're beaten, and there's no way your hand can improve to be the best hand, you should fold right away. The money you've already put in the pot isn't yours anymore, and you can't get it back just by playing a hand all the way to the end.5. Don't Call at the End of a Hand to "Keep Someone Honest"
This one follows the last tip. I see a lot of players look at another player's final bet, look at the hand, & say "I know you've got me, but I have to keep you honest," as they throw in a final call. It may be worth it to see if a player really has the hand if you're not sure & you're gaining information that will help you later on, but if you really feel a player has the hand he's representing & you're beat, why give him another pile of your money? Those bets will add up over an evening.6. Don't Play When Mad, Sad, or in a Generally Bad Mood
When you play poker, you shouldn't do it to escape from being depressed or having a really bad day. You start out on tilt -- playing emotionally, not rationally -- and you won't play your best. Likewise, if during a poker game, you lose a big hand or get sucked out on and feel yourself going on tilt, stand up & take a break until you feel calm later on. Fellow players will sense your mood & take advantage of it.7. Do Pay Attention to the Cards on the Table
When you first start playing, it's enough just to remember how to play and pay attention to your own hand. But once you've got that down, it's incredibly important to look at what's going on at the table. In Texas Hold'em, figure out what the best possible hand would be to fit the flop. Make sure you notice flush & straight possibilities. In 7-card stud, pay attention to what's showing & what people have folded when you consider calling opponents.8. Do Pay Attention to the Other Players
As you play, one of the single best things you can do is observe your opponents, even when you're not in a hand. If you know if one player always raises in a certain position, & another has a poker tell when he bluffs, & a 3rd folds to every re-raise, you can use that information to help you decide how to play against them. Once you know that player 3 always folds to a re-raise on a river, that's when you can bluff & steal a pot.9. Don't Play at too High Limits
There are many reasons people move up to a higher limit game than they usually play. Good reasons like they've been winning consistently at a lower lever & are ready to move up, & bad reasons like the line is shorter for higher limits or you want to impress someone. Don't play at stakes that make you think about the actual money in terms of day-to-day life or with money you can't lose. Even if you had one super-good night at $2/4, resist the urge to play $5/10. The next tip explains more why.10. Do Pick the Right Game for Your Skill Level & Bankroll
One of the reasons you shouldn't jump into a $5/10 game after winning a huge bunch of money at $2/4 is because as the stakes rise, so does the average skill level of the players sitting there. You want to be one of the best at the table, not the fish who sits down with sharks. If you're making stacks of money at a lower level game, why move? You're winning stacks of money. The swings up & down at higher limits are much bigger, and one big night's win won't last long at a high-stakes game.ISTILAH - ISTILAH DALAM POKER
A
- ace-to-five, ace-to-six
- Methods of evaluating low hands. See lowball.
- act
- To make a play (bet, call, raise, or fold) at the required time. It is Ted's turn to act. Compare to "in turn".
- action
- A player's turn to act. The action is on you.
- A willingness to gamble. I'll give you action or There's plenty of action in this game.
- A bet, along with all the calls of that bet. For example, if one player makes a $5 bet and three other players call, he is said to have $5 "in action", and to have received $15 worth of action on his bet. Usually this term comes into play when figuring side pots when one or more players is all in. See table stakes.
- action button
- A marker similar to a kill button, on which a player places an extra forced bet. In a seven-card stud high-low game, the action button is awarded to the winner of a scoop pot above a certain size, signifying that in the next pot, that player will be required to post an amount representing a completion of the bring-in to a full bet. For example, in a stud game with $2 and $4 betting limits and a $1 bring-in, a player with the action button must post $2; after the cards are dealt, the player with the low card must still pay the $1 bring-in, then when the betting reaches the player who posted the $2, he is required to leave it in as a raise of the bring-in (and has the option to raise further). Players in between the bring-in and the action button can just call the bring-in, but they know ahead of time that they will be raised by the action button.
- action card
- In Texas hold 'em or other community card games, a card appearing on the board that causes significant betting action because it helps two or more players. For example, an ace on the flop when two players each hold an ace.
- action only
- In many cardrooms, with respect to an all-in bet, only a full (or half) bet can be reraised. Anything less than a full (or half) bet is considered to be action only, that is, other players can call the bet but not raise it. For example, Alice bets $100. Bob calls. Carol goes all in for $119. When the action returns to Alice and Bob, they may only call the extra $19; they cannot raise it. Carol's raise is called action only. Compare to "full bet rule", "half bet rule".
- active player
- A player still involved in the pot. If there are side pots, an all-in player may be active in some pots, but not in others.
- add-on
- In a live game, to buy more chips before you have busted. In tournament play, a single rebuy for which all players are eligible regardless of their stack size. This is usually allowed only once, at the end of the rebuy period. The add-on often offers more chips per dollar invested than the buyin and rebuys. Compare with "rebuy".
- advertising
- To make an obvious play or expose cards in such a way as to deliberately convey an impression to your opponents about your style of play. For example, to make a bad play or bluff to give the impression that you bluff frequently (hoping opponents will then call your legitimate bets) or to show only good hands to give the impression that you rarely bluff (hoping opponents will then fold when you do).
- aggressive, aggression
- See aggression. Compare to "loose", "tight", "passive".
- air
- In lowball, "giving air" is letting an opponent who might otherwise fold know that you intend to draw one or more cards to induce him to call.
- Nothing, as in That last bluff was with total air, or I caught air on the river.
- all in
- Having bet all of your chips in the current hand. See all in.
- angle
- A technically legal, but borderline unethical, play. For example, deliberately miscalling one's own hand to induce a fold, or placing odd amounts of chips in the pot to confuse opponents about whether you mean to call or raise. A player employing such tactics is called an "angle shooter".
- ante
- See ante.
- ante off
- In tournament play, to force an absent player to continue paying antes, blinds, bring-ins, or other forced bets so that the contest remains fair to the other players. Go ahead and take that phone call. We'll ante you off until you get back. Also "blind off".
B
- backdoor
- A draw requiring two or more rounds to fill. For example, catching two consecutive cards in two rounds of seven-card stud or Texas hold 'em to fill a straight or flush.
- A hand made other than the hand the player intended to make. I started with four hearts hoping for a flush, but I backdoored two more kings and my trips won.
- back in
- To enter a pot by checking and then calling someone else's open on the first betting round. Usually used in games like Jackpots, meaning to enter without openers.
- back into
- To win a pot with a hand that would have folded to any bet. For example, two players enter a pot of draw poker, both drawing to flushes. Both miss, and check after the draw. The player with the ace-high draw "backs into" winning the pot against the player with only a king-high draw. Also to make a backdoor draw, for example, a player who starts a hand with three of a kind, but makes a runner-runner flush, can be said to back into the flush.
- backraise
- A reraise from a player that previously limped in the same betting round. I decided to backraise with my pocket eights to isolate the all-in player. Also limp-reraise.
- bad beat
- See bad beat.
- bank
- Also called the house, the person responsible for distributing chips, keeping track of the buy-ins, and paying winners at the end of the game.
- bankroll
- The amount of money that a player has to wager for the duration of his or her poker career.
- A very chip or money rich player.
- behind
- Not (currently) having the best hand. I'm pretty sure my pair of jacks was behind Lou's kings, but I had other outs, so I kept playing.
- Describing money in play but not visible as chips in front of a player. For example, a player may announce "I've got $100 behind" while handing money to a casino employee, meaning that he intends those chips to be in play as soon as they are brought to him.
- bet
- Any money wagered during the play of a hand.
- More specifically, the opening bet of a betting round.
- In a fixed limit game, the standard betting amount. There were six bets in the pot when I called.
- betting structure
- The complete set of rules regarding forced bets, limits, raise caps, and such for a particular game. See betting.
- big bet
- See big bet.
- big bet game
- A game played with a no limit or pot limit betting structure.
- big blind
- See blind.
- big blind special
- See big blind special
- big full
- The best possible full house in community card games. I had the big full when the flop came A-A-5 and my hole cards were A-5. A stronger hand than the "underfull".
- blank
- A card, frequently a community card, of no apparent value. I suspected Margaret had a good draw, but the river card was a blank, so I bet again. Compare to "rag", "brick", "bomb".
- blaze
- A Non-standard poker hand of five face cards that outranks a flush.
- bleed
- Consistently losing chips through bad play, possibly resulting from tilt. When a player is consistently losing chips, it is referred to as "bleeding chips".
- blind
- blind stud
- A stud poker game in which all cards are dealt face down. Was popular in California before legal rulings made traditional stud legal there.
- blind off, blinded
- To "ante off".
- To have one's stack reduced by paying ever increasing blinds in tournaments. Ted had to make a move soon or he would be blinded away in three more rounds.
- blocker
- In community card poker, refers to holding one of the opponent's outs, typically when the board threatens a straight or straight draw. A blocker is also having a combination of cards that turn your opponents outs into your own, such as having four to a straight flush. The two cards to give you a straight flush are blockers against his high flush draw.The board was A23 but with my pair of fives I held two blockers to the straight. Compare to "dry ace".
- blocking bet
- An abnormally small bet made by a player out of position intended to block a larger bet by an opponent.
- bluff
- See bluff.
- board
- The set of community cards in a community card game. If another spade hits the board, I'll have to fold.
- The set of face-up cards of a particular player in a stud game. Zack's board didn't look too scary, so I bet into him again.
- The set of all face-up cards in a stud game. I started with a flush draw, but there were already four other diamonds showing on the board, so I folded.
- boat
- Another name for Full house
- both ways
- Both halves of a split pot, often declared by a player who thinks he or she will win both low and high.
- bottom end
- The lowest of several possible straights, especially in a community card game. For example, in Texas hold 'em with the cards 5-6-7 on the board, a player holding 3-4 has the bottom end straight, while a player holding 4-8 or 8-9 has a higher straight. Also "idiot end".
- bottom pair, bottom set
- In a community card game, a pair (or set) made by matching the lowest-ranking board card with one (or two) in one's private hand. Compare second pair, top pair.
- bounty
- An aspect of some poker tournaments that rewards players for eliminating other players with a cash prize for each player they eliminate, separate from the tournament payout structure. See bounty
- box
- The chip tray in front of a house dealer, and by extension, the house dealer's position at the table. You've been in the box for an hour now; don't you get a break?
- boxed card
- A card encountered face-up in the assembled deck during the deal, as opposed to one overturned in the act of dealing. Most house rules treat a boxed card as if it didn't exist; that is, it is placed aside and not used. Different rules cover cards exposed during the deal.
- break
- In a draw poker game, to discard cards that make a made hand in the hope of making a much better one. For example, a player with J-J-10-9-8 may wish to break his pair of jacks to draw for the straight, and a lowball player may break his 9-high 9-5-4-2-A to draw for the wheel. In a Jacks-or-better draw game, a player breaking a high pair must keep the discarded card aside, to prove he had openers.
- To end a session of play. The game broke at about 3:00.
- During a tournament, an interval where play ceases and the players are free to refresh or relieve themselves.
- brick
- A "blank", though more often used in the derogatory sense of a card that is undesirable rather than merely inconsequential, such as a card of high rank or one that makes a pair in a low-hand game. Also known as a bomb. Compare to "rags".
- brick & mortar
- A brick & mortar or B&M casino is a term referring to a "real" casino based in a building, as opposed to an online casino. This term is used to refer to many real world locations vs. their Internet counterparts. It is not just a poker term or even a gambling term; it is often used in e-commerce in similar situations.
- bridge order
- Poker is neutral about suits. A spade flush and a club flush with all ranks matching is a tie. But in determining the dealer at the start of a game, or in determining the bringin bettor in a stud game, bridge rank rules: Spades beat hearts beat diamonds beat clubs. It's convenient but coincidental that this works out to reverse alphabetical order.
- bring in
- To open a betting round. Alice brought it in for $4, and Bob raised to $10.
- A forced bet in stud games. In the first betting round, the holder of the worst (lowest or highest, depending) upcard must post a bring-in bet. The bring-in bet is typically a quarter to a third of a small bet. The bring-in bettor may look at his cards, and place a full bet if he deems it wise.
- broadway
- A 10 through ace straight.
- brush
- A casino employee whose job it is to greet players entering the poker room, maintain the list of persons waiting to play, announce open seats, and various other duties (including brushing off tables to prepare them for new games, hence the name).
- To recruit players into a game. Dave is brushing up some players for tonight's game.
- bubble
- The last finishing position in a poker tournament before entering the payout structure. He was very frustrated after getting eliminated on the bubble. Also can be applied to other situations like if six players will make a televised final table the player finishing seventh will go out on the "TV bubble". Also used to describe any situation close to the payout structure.
- buck
- See button.
- bug
- See bug. Compare to wild card.
- bully
- A player who raises frequently to force out more cautious players, especially one with a large stake for the size of the game (a "big stack" bully).[1]
- burn card, burn
- See burn card.
- busted
- Not complete, such as four cards to a straight that never gets the fifth card to complete it.
- Out of chips. To "bust out" is to lose all of one's chips.
- button
- See button. Also "buck" or "hat". The most common button indicates the dealer position at the table, but other specialized buttons exist.
- buy-in
- The minimum required amount of chips that must be "bought" to become involved in a game (or tournament). For example, a $4-$8 fixed limit game might require a player to buy at least $40 worth of chips. This is typically far less than an average player would expect to play with for any amount of time, but large enough that the player can play a number of hands without buying more, so the game isn't slowed down by constant chip-buying.
- buy short
- To buy into a game for an amount smaller than the normal buy-in. Some casinos allow this under certain circumstances, such as after having lost a full buy-in, or if all players agree to allow it.
- buy the button
- A rule originating in northern California casinos in games played with blinds, in which a new player sitting down with the button to his right (who would normally be required to sit out a hand as the button passed him, then post to come in) may choose to pay the amount of both blinds for this one hand (the amount of the large blind playing as a live blind, and the amount of the small blind as dead money), play this hand, and then receive the button on the next hand as if he had been playing all along. See public cardroom rules.
- A tactic most often used by late-position players: a raise to encourage the later and button players to fold, thus giving the raiser last position in subsequent betting rounds.
- buy the pot
- Making a bet when no one else is betting so as to force the other players to fold, thus winning the pot uncontested. A specialized version of this is "buying the blinds" by making a large raise in the first round forcing all other players out of the game.
C
- call
- See call.
- call the clock
- A method of discouraging players from taking an excessively long time to act. When someone calls the clock, the player has a set amount of time in which to make up his mind; if he fails to do so, his hand is immediately declared dead. In tournament play, a common rule is that if a player takes too long and no one calls the clock, the dealer or floor personnel will automatically do so.
- calling station
- See calling station.
- cap
- A limit on the number of raises allowed in a betting round. Typically three or four (in addition the opening bet). In most casinos, the cap is removed if there are only two players remaining either (1) at the beginning of the betting round, or (2) at the time that what would have otherwise been the last raise is made.
- Also, term for the chip, token, or object placed atop one's cards to show continued involvement with a hand.
- cap game
- Similar to "cap" above, but used to describe a no-limit or pot limit game with a cap on the amount that a player can bet during the course of a hand. Once the cap is reached, all players remaining in the hand are considered all-in. For example, a no limit game could have a betting cap of 30 times the big blind.[2]
- cards speak
- See cards speak.
- case card
- The last available card of a certain description (typically a rank). The only way I can win is to catch the case king., meaning the only king remaining in the deck.
- cash game
- See ring game.
- cash plays
- An announcement, usually by a dealer, that a player requested to buy chips and can bet the cash he has on the table in lieu of chips until he receives his chips.
- catch
- To receive needed cards on a draw. I'm down 300--I can't catch anything today. or Joe caught his flush early, but I caught the boat on seventh street to beat him. Often used with an adjective to further specify, for example "catch perfect", "catch inside", "catch smooth".
- catch up
- To successfully complete a draw, thus defeating a player who previously had a better hand. I was sure I had Alice beat, but she caught up when that spade fell.
- catch perfect
- To catch the only two possible cards that will complete a hand and win the pot, usually those leading to a straight flush. Usually used in Texas hold 'em. Compare with "runner-runner".
- center pot
- The main pot in a table stakes game where one or more players are all in.
- chase
- To call a bet to see the next card when holding a drawing hand when the pot odds do not merit it.
- To continue to play a drawing hand over multiple betting rounds, especially one unlikely to succeed. Bob knew I made three nines on fourth street, but he chased that flush draw all the way to the river.
- To continue playing with a hand that is not likely the best because one has already invested money in the pot. See sunk cost fallacy.
- check
- To bet nothing. See check.
- A casino chip.
- check out
- To fold, in turn, even though there is no bet facing the player. In some games this is considered a breach of etiquette equivalent to folding out of turn. In others it is permitted, but frowned upon.
- check-raise
- See check-raise.
- chip
- See casino token.
- chip declare
- A method of declaring intent to play high or low in a split-pot game with declaration. See declaration.
- chip dumping
- A form of collusion that happens during tournaments, especially in the early rounds. Two or more players decide to go all-in early. The winner gets a large amount of chips, which increases the player's chance of cashing. The winnings are then split among the colluders.
- chip leader
- The player currently holding the most chips in a tournament (or occasionally a live no limit game).
- chip race
- See chip race.
- chip up
- To exchange lower-denomination chips for higher-denomination chips. In tournament play, the term means to remove all the small chips from play by rounding up any odd small chips to the nearest large denomination, rather than using a chip race.
- To steadily accumulate chips in tournament play, typically by winning small pots with minimal risk-taking.
- chop
- To split a pot because of a tie, split-pot game, or player agreement.
- To play a game for a short time and cash out. Also "hit and run".
- A request made by a player to a dealer after taking a large-denomination chip that he wishes the dealer to make change.
- To chop blinds.
- An agreement by all players remaining in a tournament to distribute the remaining money in the prize pool according to an agreed-upon formula instead of playing the tournament to completion. Usually occurs at the final table of a large tournament.
- chopping the blinds
- See chopping the blinds.
- closed
- See closed.
- coffee housing
- Talking in an attempt to mislead other players about the strength of a hand. For example a player holding A-A as their first two cards might say "lets gamble here", implying a much weaker holding. Coffee housing is considered bad etiquette in the UK, but not in the USA. This is also called speech play.
- cold call
- To call an amount that represents a sum of bets or raises by more than one player. Alice opened for $10, Bob raised another $20, and Carol cold called the $30. Compare to "flat call", "overcall".
- cold deck
- See cold deck. Also "stacked deck", "ice" or "cooler".
- collusion
- A form of cheating involving cooperation among two or more players. See cheating in poker.
- color change, color up
- To exchange small-denomination chips for larger ones.
- combo, combination game
- A casino table at which multiple forms of poker are played in rotation.
- come bet, on the come
- A bet or raise made with a drawing hand, building the pot in anticipation of filling the draw. Usually a weak "gambler's" play, but occasionally correct with a very good draw and large pot or as a semi-bluff.
- community card
- See community card poker.
- complete hand
- See made hand.
- completion
- To raise a small bet up to the amount of what would be a normal-sized bet. For example, in a $2/$4 stud game with $1 bring-in, a player after the bring-in may raise it to $2, completing what would otherwise be a sub-minimum bet up to the normal minimum. Also in limit games, if one player raises all in for less than the normally required minimum, a later player might complete the raise to the normal minimum (depending on house rules). See table stakes.
- connectors
- Two or more cards of consecutive rank.
- continuation bet
- A bet made after the flop by the player who took the lead in betting before the flop (Texas hold 'em and Omaha hold 'em). Compare to "probe bet".
- cooler
- See cold deck.
- countdown
- The act of counting the cards that remain in the stub after all cards have been dealt, done by a dealer to ensure that a complete deck is being used.
- counterfeit
- See counterfeit. Also "duplicate".
- cow
- A player with whom one is sharing a buy-in, with the intent to split the result after play. To "go cow" is to make such an arrangement.
- cripple
- In some community card games, to cripple the deck means to have a hand that is virtually impossible for anyone else to catch up to. For example, in Texas hold 'em, if a player's hole cards are A-T and the flop is A-A-T the player has "crippled the deck"; though that player's hand is high (probably unbeatable), other players are unlikely to see any possibility for improvement and will probably fold. Such a hand generally doesn't gain much money for the player holding such a hand, however it is possible to win a large amount through #slow play.
- crying call
- Calling when a player thinks he does not have the best hand.
- cut
- See cut.
- cut card
- A distinctive card, usually stiff solid-colored plastic, held against the bottom of the deck during the deal to prevent observation of the bottom card.
- cutoff
- The seat immediately to the right of the dealer button. In home games where the player on the button actually shuffles and deals the cards, the player in the cutoff seat cuts the deck (hence the name).
D
- dark
- Describing an action taken before receiving information to which the player would normally be entitled. I'm drawing three, and I check in the dark. Compare to "blind".
- dead blind
- A blind that is not "live", in that the player posting it does not have the option to raise if other players just call. Usually refers to a small blind posted by a player entering, or returning to, a game (in a position other than the big blind) that is posted in addition to a live blind equal to the big blind.
- dead button
- See dead button rule.
- dead hand
- A player's hand that is not entitled to participate in the deal for some reason, such as having been fouled by touching another player's cards, being found to contain the wrong number of cards, being dealt to a player who did not make the appropriate forced bets, etc.
- dead man's hand
- See Dead Man's Hand.
- dead money
- See dead money.
- deal
- To distribute cards to players in accordance with the rules of the game being played.
- A single instance of a game of poker, begun by shuffling the cards and ending with the award of a pot. Also called a "hand" (though both terms are ambiguous).
- An agreement to split tournament prize money differently from the announced payouts.
- deal twice
- In a cash game, when two players are involved in a large pot and one is all-in, they might agree to deal the remaining cards twice. If one player wins both times he wins the whole pot, but if both players win one hand they split the pot. Also, "play twice".
- dealer
- The person dealing the cards. Give Alice the cards, she's the dealer.
- The person who assumes that role for the purposes of betting order in a game, even though someone else might be physically dealing. Also "button". Compare to "buck".
- dealer's choice
- A version of poker in which the deal passes each game and each dealer can choose, or invent, a new poker game each hand or orbit.
- declare
- To verbally indicate an action or intention. See declaration.
- defense
- See defense.
- deuce
- A 2-spot card. Also called a duck, quack, or swan.
- Any of various related uses of the number two, such as a $2 limit game, a $2 chip, etc.
- deuce-to-seven
- A method of evaluating low hands. See Deuce-to-seven low.
- dirty stack
- A stack of chips apparently of a single denomination, but with one or more chips of another. Usually the result of inattention while stacking a pot, but may also be an intentional deception.
- discard
- To take a previously dealt card out of play. The set of all discards for a deal is called the "muck" or the "deadwood".
- dominated hand
- A hand that is extremely unlikely to win against another specific hand, even though it may not be a poor hand in its own right. Most commonly used in Texas hold 'em. A hand like A-Q, for example, is a good hand in general but is dominated by A-K, because whenever the former makes a good hand, the latter is likely to make a better one. A hand like 7-8 is a poor hand in general, but is not dominated by A-K because it makes different kinds of hands. See also domination.
- door card
- In a stud game, a player's first face-up card. Patty paired her door card on fifth street and raised, so I put her on trips.
- In Texas hold 'em, the door card is the first visible card of the flop.
- In Draw poker, the sometimes visible card at the bottom of a player's hand. Players will often deliberately expose this card, especially at lowball.
- double-ace flush
- Under unconventional rules, a flush with one or more wild cards in which they play as aces, even if an ace is already present.
- double-board, double-flop
- Any of several community card game variants (usually Texas hold 'em) in which two separate boards of community cards are dealt simultaneously, with the pot split between the winning hands using each board.
- double-draw
- Any of several Draw poker games in which the draw phase and subsequent betting round are repeated twice.
- double raise
- The minimum raise in a no-limit or pot-limit game, raising by just the amount of the current bet.
- double suited
- Used to describe an Omaha hold 'em starting hand where two pairs of suited cards are held. May be abbreviated "ds" in written descriptions. AAJT (ds) is widely considered a premium pot-limit Omaha hold 'em starting hand.
- double up, double through
- In a big bet game, to bet all of one's chips on one hand against a single opponent (who has an equal or larger stack) and win, thereby doubling your stack. I was losing a bit, but then I doubled through Sarah to put me in good shape.
- downcard
- A card that is dealt facedown.
- drag light
- To pull chips away from the pot to indicate that you don't have enough money to cover a bet. If you win, the amount is ignored. If you lose, you must cover the amount from your pocket. This is not allowed at any casino or any but the most casual home games; see table stakes.
- draw, drawing hand
- See draw.
- drawing dead
- Playing a drawing hand that will lose even if successful (a state of affairs usually only discovered after the fact or in a tournament when two or more players are "all in" and they show their cards). I caught the jack to make my straight, but Rob had a full house all along, so I was drawing dead.
- drawing live
- Not drawing dead; that is, drawing to a hand that will win if successful.
- drawing thin
- Not drawing completely dead, but chasing a draw in the face of poor odds. Example: a player who will only win by catching 1 or 2 specific cards is said to be drawing thin.
- drop
- To fold.
- Money charged by the casino for providing its services, often dropped through a slot in the table into a strong box. See "rake".
- To drop ones cards to the felt to indicate that one is in or out of a game.
- dry ace
- In Omaha hold 'em or Texas hold 'em, refers to an ace in one's hand without another card of the same suit. Used especially to describe the situation where the board presents a flush possibility, when the player does not in fact have a flush, but holding the ace presents some bluffing or semi-bluffing opportunity. Compare to "blocker".
- dry pot
- A side pot with no money created when a player goes all in and is called by more than one opponent, but not raised.
- duplicate
- To counterfeit, especially when the counterfeiting card matches one already present in the one's hand.
E
- early position
- See position.
- eight or better
- A common qualifier in High-low split games that use Ace-5 ranking. Only hands where the highest card is an eight or smaller can win the low portion of the pot.
- equity
- One's mathematical expected value from the current deal, calculated by multiplying the amount of money in the pot by one's probability of winning. For example, if the pot currently contains $100, and you estimate that you have a one in four chance of winning it, then your equity in the pot is $25. If a split is possible, the equity also includes the probability of winning a split times the size of that split; for example, if the pot has $100, and you have a 1/4 chance of winning and a 1/5 chance of taking a $50 split, your equity is $25 + $10 = $35.
- expectation, expected value, EV
- See expected value. Often used in poker to mean "profitability in the long run".
- exposed card
- A card whose face has been deliberately or accidentally revealed to players normally not entitled to that information during the play of the game. Various games have different rules about how to handle this irregularity. Compare to "boxed card".
F
- family pot
- A deal in which every (or almost every) seated player called the first opening bet.
- fast
- Aggressive play. I was afraid of too many chasers, so I played my trips fast. Compare to "speeding".
- feeder
- In a casino setting, a second or third table playing the same game as a "main" table, and from which players move to the main game as players there leave. Also called a "must-move table."
- felt
- The cloth covering of a poker table, whatever the actual material. Metaphorically, the table itself: Doyle and I have played across the felt. Also used to refer to table felt made visible by being uncluttered with chips from a player having lost them all or taken all of an opponent's. I felted Carla when I filled up against her flush.
- fifth street
- The last card dealt to the board in community card games. Also "river".
- The fifth card dealt to each player in stud poker.
- fill, fill up
- To successfully draw to a hand that needs one card to complete it, by getting the last card of a straight, flush, or full house. Jerry made his flush when I was betting my kings up, but I filled on seventh street to catch up.
- final table
- The last table in a multi-table poker tournament. The final table is set when a sufficient amount of people have been eliminated from the tournament leaving an exact amount of players to occupy one table (typically no more than ten players).
- first position
- The playing position to the direct left of the blinds in Texas hold 'em or Omaha hold 'em, also known as "under the gun." The player in first position must act first on the first round of betting.
- five of a kind
- A hand possible only in games with wild cards, or a game with more than one deck, defeating all other hands, comprising five cards of equal rank.
- fixed limit, flat limit
- See fixed limits.
- flash
- To show the bottom card of the deck while shuffling.
- To show one or more downcards from one's hand. After everyone folded, Ted flashed his bluff to the other players.
- flat call
- A call, in a situation where one might be expected to raise. Normally I raise with jacks, but with three limpers ahead of me I decided to flat call. Also "smooth call". Compare to "cold call", "overcall". See slow play.
- float
- Calling a bet in order to take a pot down later, kind of like a bluff slowplay or a bluff call. e.g. You call suspected continuation bets on the flop in the hopes that the bettor will give up his unimproved AK and check on the turn. You then bet and hopefully take the pot away from the preflop aggressor. We are floating over the other guys flop bet looking for an opportunity to take the pot.
- floorman, floorperson
- A casino employee whose duties include adjudicating player disputes, keeping games filled and balanced, and managing dealers and other personnel. Players may shout "floor!" to call for a floorperson to resolve a dispute, to ask for a table or seat change, or to ask for some other casino service.
- flop
- See flop
- flop game
- A community card game.
- flush
- A hand comprising five cards of the same suit. See rank of hands.
- fold
- See fold.
- fold equity
- The extra value gained by forcing your opponents to fold, rather than seeing the showdown. See also equity.
- forced bet
- See forced bets.
- forced-move
- In a casino where more than one table is playing the same game with the same betting structure, one of the tables may be designated the "main" table, and will be kept full by requiring a player to move from one of the feeder tables to fill any vacancies. Players will generally be informed that their table is a "forced-move" table to be used in this way before they agree to play there. Also "must-move".
- forward motion
- A house rule of some casinos states that if a player in turn picks up chips from his stack and moves his hand toward the pot ("forward motion with chips in hand"), this constitutes a commitment to bet (or call), and the player may not withdraw his hand to check or fold. Such a player still has the choice of whether to call or raise. Compare to "string bet".
- fouled hand
- A hand that is ruled unplayable because of an irregularity, such as being found with too many or too few cards, having been mixed with cards of other players or the muck, having fallen off the table, etc. Compare to "dead hand".
- four-flush
- Four cards of the same suit. A non-standard poker hand in some games, an incomplete drawing hand in most.
- four of a kind
- A hand containing four cards of equal rank. Also "quads". See rank of hands.
- four-straight
- Four cards in rank sequence; either an open-ender or one-ender. A non-standard poker hand in some games, an incomplete drawing hand in most. Sometimes "four to a straight".
- fourth street
- The fourth card dealt to the board in community card games. Also "turn".
- The fourth card dealt to each player in stud.
- free card
- A card dealt to one's hand (or to the board of community cards) after a betting round in which no player opened. One is thereby being given a chance to improve one's hand without having to pay anything. I wasn't sure my hand was good, but I bet so I wouldn't give a free card to Bill's flush draw.
- freeroll
- See freeroll.
- freezeout
- The most common form of tournament. There's no rebuy, play continues until one player has all the chips.
- full house, full boat, full hand, full
- A hand with three cards of one rank and two of a second rank. Also "boat", "tight". See rank of hands.
- full bet rule
- In some casinos, the rule that a player must wager the full amount required in order for his action to constitute a raise. For example, in a game with a $4 fixed limit, a player facing an opening bet of $4 who wagers $7 is deemed to have flat called, because $8 is required to raise. Compare to "half bet rule". See Public cardroom rules and "All in" betting.
- full ring
- A full ring game is a cash game with more than six players involved, typically nine to eleven. This term is normally used in the context of online poker. Compare to "shorthanded".
G
- gap hand
- In Texas hold 'em, a gap hand is a starting hand with at least one rank separating the two cards. Usually referred to in context of one-gap and two-gap hands.
- going south
- To sneak a portion of your chips from the table while the game is underway. Normally prohibited in public card rooms. Also "ratholing".
- grinder
- A player who earns a living by making small profits over a long period of consistent, conservative play. Compare to "rock".
- guts, guts to open
- A game with no opening hand requirement; that is, where the only requirement to open the betting is "guts", or courage.
- Any of several poker variants where pots accumulate over several hands until a single player wins. See guts.
- gut shot, gutshot
- See inside straight draw.
- gypsy
- To enter the pot cheaply by just calling the blind rather than raising. Also "limp".
H
- half bet rule
- In some casinos, the rule that placing chips equal to or greater than half the normal bet amount beyond the amount required to call constitutes a commitment to raise the normal amount. For example, in a game with a $4 fixed limit, a player facing a $4 opening bet who places $6 in the pot is deemed to have raised, and must complete his bet to $8. Compare to "full bet rule". See Public cardroom rules and "all in" betting.
- hand
- See hand.
- hand-for-hand
- See hand-for-hand.
- hand history
- The textual representation of a hand (or hands) played in an Internet cardroom. See Poker tools.
- hanger
- When the bottom card of the deck sticks out beyond the others, an unwanted tell that the dealer is dealing from the bottom of the deck.
- heads up
- Playing against a single opponent. After Lori folded, Frank and I were heads up for the rest of the hand.
- heater
- See rush.
- high hand, high
- The best hand using traditional poker hand values, as opposed to lowball. Used especially in high-low split games.
- high card
- A no pair hand, ranked according to its highest-ranking cards.
- To defeat another player by virtue of high-ranking cards, especially kickers.
- To randomly select a player for some purpose by having each draw one card, the highest of which is selected (for example, to decide who deals first). When all the players get here, we'll high card for the button. Often high card by suit is used for this purpose.
- high-low, high-low split
- See high-low split.
- hijack seat
- The seat to the right of the cutoff seat, or second to the right of the button.
- hole cards, hole
- Face-down cards. Also "pocket cards". I think Willy has two more queens in the hole.
- A seat, often preceded by a number relative to the button. Sara opened from the 2-hole.
- hole cam
- a camera that displays a player's face-down cards ("hole cards") to television viewers. Also "pocket cam".
- home game
- A game played at a private venue (usually the home of one of the players), as opposed to a casino or public cardroom.
- horse
- A player financially backed by someone else. I lost today, but Larry was my horse in the stud game, and he won big.
- H.O.R.S.E.
- See H.O.R.S.E..
I
- ignorant end, idiot end
- In flop games, a player drawing to, or even flopping, a straight with undercards to the flop has the idiot end of it. A player with 8-9 betting on a flop of A-T-J puts himself at great risk, because many of the cards that complete his straight give credible opponents higher ones.
- implied pot odds, implied odds
- See implied pot odds.
- improve
- To achieve a better hand than one currently holds by adding or exchanging cards as provided in the rules of the game being played. I didn't think Paula was bluffing, so I decided not to call unless I improved on the draw.
- inside straight
- See inside straight draw. Also "belly buster", "gutshot". Compare to outside straight draw.
- insurance
- A "business" deal in which players agree to split or reduce a pot (roughly in proportion to the chances of each of them winning) with more cards to come rather than playing out the hand, or else a deal where one player makes a side bet against himself with a third party to hedge against a large loss.
- in the middle
- In a game with multiple blinds, an incoming player may sometimes be allowed to post the blinds "in the middle" (that is, out of their normal order) rather than having to wait for them to pass.
- A player being whipsawed is said to be "in the middle".
- in the money
- To place high enough in a poker tournament to get prize money. Also "ITM".
- in turn
- A player, or an action, is said to be in turn if that player is expected to act next under the rules. Jerry said "check" while he was in turn, so he's not allowed to raise.
- irregular declaration
- An action taken by a player in turn that is not a straightforward declaration of intent, but that is reasonably interpreted as an action by other players, such as pointing a thumb up to signify "raise". House rules or dealer discretion may determine when such actions are meaningful and/or binding.
- irregularity
- Any of a number of abnormal conditions in play, such as unexpectedly exposed cards, that may call for corrective action. See Public cardroom rules.
- isolation
- See isolation.
J
- jackpot
- A game of "jackpot poker" or "jackpots", which is a variant of five-card draw with an ante from each player, no blinds, and an opening requirement of a pair of jacks or better.
- A large pool of money collected by the house and awarded for some rare occurrence, typically a bad beat.
- joker
- A 53rd card used mostly in draw games. The joker may usually be used as an Ace, or a card to complete a straight or flush, in high games, and as the lowest card not already present in a hand at low. See bug. A joker may give a player a great many outs.
- juice
- Money collected by the house. Also "vig", "vigorish". See rake.
K
- kicker
- See kicker.
- kill game, kill pot
- See kill game.
- kitty
- A pool of money built by collecting small amounts from certain pots, often used to buy refreshments, cards, and so on. The home-game equivalent of a rake.
L
- lag
- A "loose aggressive" style of play in which a player plays a lot of starting hands and makes many small raises in hopes of out-playing his opponents.
- laydown
- A tough choice to fold a good hand in anticipation of superior opposition.
- lead
- The player who makes the last bet or raise in a round of betting is said to have the lead at the start of the next round. Can also be used as a verb meaning to bet out into the pot, "to lead into the pot."
- level
- Used in tournament play to refer to the size of the blinds which are periodically increased. For example, in the first level the small blind / big blind may be $50 / $100, in the second level the blinds may be $100 / $200.
- leg-up, leg-up button
- The button used to signify who has won the previous hand in a kill game. Winning a pot in a "2 consecutive pots" kill game with the leg-up button in front of you, results in a kill.
- light
- A hand which is not likely to be best. Usually used as an action descriptor; "call light", "3-bet light". See semi-bluff.
- limit
- The minimum or maximum amount of a bet.
- See fixed limit.
- limp, limp in
- To enter a pot by simply calling the bet to them instead of raising, called so because a player with a marginal hand may be willing to pay the minimum to see more cards, but would likely fold if the bet increased further.
- limp-reraise
- A reraise from a player that previously limped in the same betting round. I decided to limp-reraise with my pocket eights to isolate the all-in player. Also backraise.
- live bet
- A bet posted by a player under conditions that give him the option to raise even if no other player raises first; typically because it was posted as a blind or straddle, or to enter a new game.
- live cards
- In stud poker games, cards that will improve your hand that have not been seen among anyone's upcards, and are therefore presumably still available. In games such as Texas hold 'em, a player's hand is said to contain "live" cards if matching either of them on the board would give that player the lead over his opponent. Typically used to describe a hand that is weak, but not dominated.
- live game
- A game with a lot of action, usually including many unskilled players, especially maniacs. See also live poker, below.
- live poker
- A retronym for poker played with at a table with cards, as opposed to video poker or online poker.
- lock up
- To "lock up" a seat in a cash game means to place a poker chip, player's card, or other personal effect on the table in front of the seat, to signify that the seat is occupied even though the player may not be present.
- loose
- See loose/tight play. Compare to "tight", "aggressive", "passive".
- low
- The lowest card by rank.
- The low half of the pot in a high-low split.
M
- M-ratio
- A measure of the health of a chip stack as a function of the cost to play each round. See M-ratio.
- made hand
- See made hand. Compare to a drawing hand.
- match the pot
- To put in an amount equal to all the chips in the pot.
- micro-limit
- Internet poker games with stakes so small that real cardrooms couldn't possibly profit from them, are said to be at the "micro-limit" level (e.g. 25¢-50¢).
- misdeal
- A deal which is ruined for some reason and must be redealt.
- missed blind
- A required bet that is not posted when it is a player's turn to do so, perhaps occurring when a player absents himself from the table. Various rules require the missed bet to be made up upon the player's return.
- move in
- In a no-limit game, to "move in" or to "go all in" means to bet one's entire stake on the hand in play. See table stakes.
- muck
- To fold.
- To discard one's hand without revealing the cards. Often done after winning without a showdown or at a showdown when a better hand has already been revealed.
- The discard pile "There were only a couple of cards in the muck"
- multi-way pot
- A pot where several players compete for it. Also known as a family pot.
N
- negative freeroll
- See negative freeroll.
- no-limit
- Rules designating players are allowed to wager any or all of their chips in a single bet. See no-limit.
- nut hand (the nuts)
- The nut hand is the best possible hand in a given situation. See nut hand.
O
- offsuit
- Cards that are not of the same suit. The ace of clubs and the king of spades are called ace-king offsuit
- one-chip rule
- A call of a previous bet using a chip of higher denomination than necessary is considered a call unless it is verbally announced as a raise.
- one-eyed royals
- See one-eyed royals.
- one-ended straight draw
- Four out of five cards needed for a straight that can only be completed with one specific rank of card, in cases where the needed card rank is either higher or lower than the cards already held as part of the sequence; as opposed to an inside straight draw or an open-ended straight draw
- While A-2-3-4 and A-K-Q-J are the only truly one-ended straight draw possibilities, an open-ended straight draw could be considered one-ended if one of the card ranks needed to complete it would also give an opponent a hand of higher rank than a straight. Example: Player A has 8s-9c in the pocket, Player B has 10d-10c in the pocket. The flop and turn were 7c-6d-Ks-6h. Player B would complete a full house with a 6 or a 10. Player A would complete a straight with a 5 or a 10. While strictly speaking Player A has an open-ended straight draw, it can also be referred to as a one-ended straight draw because one of the ends - the 10 - would not help the hand. The odds of completing a one-ended straight draw are the same as the odds of completing an inside straight draw[3]
- open
- To bet first. See open.
- open-ended straight draw, open-ended
- An outside straight draw. Also "two-way straight draw".
- openers
- The cards held by a player in a game of "jackpots" entitling him to open the pot. "Splitting openers" refers to holding onto one of your openers after discarding it to prove you had the necessary cards to open should you win the pot.
- open limp
- Being the first person in the pot preflop, but not raising.
- option
- An optional bet or draw, such as getting an extra card facedown for 50 cents or raising on the big blind when checked all the way around.
- The right to raise possessed by the big blind if there have been no raises.
- outs
- See out.
- outside straight draw
- See outside straight draw. Also "two-way straight draw".
- overbet
- To make a bet that is more than the size of the pot in a no limit game.
- overcall
- To call a bet after others have called, esp. big bets. Jim bet, Alice called, then Ted overcalled. Compare to "cold call", "flat call", "smooth call".
- overcard
- A community card with a higher rank than a player's pocket pair.
- A higher card. Ted held two overcards to Jill's pair with two cards to come.
- overpair
- In community card games such as Texas hold 'em and Omaha hold 'em, a pocket pair with a higher rank than any community card.
- overs
- An option to increase the stakes in limit games. Players may elect to play or not play overs; those who choose to play display some sort of token. If, at the beginning of a betting round after the first, only overs players remain in the hand, bets of twice the present limit are allowed. Most often used in home games as a compromise between aggressive and meek players.
P
- paint
- Any royal card. Used mostly in lowball games, where royal cards are rarely helpful.
- pair
- See one pair
- passive
- A style of play characterized by checking and calling. Compare to "aggressive", "loose", "tight".
- pat
- Already complete. A hand is a pat hand when, for example, a flush comes on the first five cards dealt in Draw poker. Also see made hand.
- pay off
- To call a bet when you are most likely drawing dead because the pot odds justify the call.
- penny ante
- Frivolous, low stakes, or "for fun" only; A game where no significant stake is likely to change hands.
- perfect
- The best possible cards, in a lowball hand, after those already named. For example, 7-perfect would be 7-4-3-2-A, and 8-6-perfect would be 8-6-3-2-A.
- pick-up
- When the house picks up cash from the dealer after a player buys chips.
- play the board
- In games such as Texas hold 'em, where 5 community cards are dealt, if your best hand is on the board and you go to the showdown you are said to "play the board".
- pocket cards
- See "hole cards".
- pocket pair
- In community card poker or stud poker, when two of a player's private cards make a pair. Also "wired pair".
- poker face
- A blank expression that does not reveal anything about the cards being held. Often used outside the world of poker.
- position
- See position.
- position bet
- A bet that is made more due to the strength of the bettor's position than the strength of the bettor's cards.
- post
- To make the required small or big blind bet in Texas hold 'em or other games played with blinds rather than antes
- post dead
- To post a bet amount equal to the small and the big blind combined (the amount of the large blind playing as a live blind, and the amount of the small blind as dead money). In games played with blinds, a player who steps away from the table and misses his turn for the blinds must either post dead or wait for the big blind to re-enter the game. Compare to "dead blind".
- post oak bluff
- See post oak bluff
- pot
- See pot.
- pot-committed
- More often in the context of a no limit game; the situation where you can no longer fold because the size of the pot is so large compared to the size of your stack.
- pot-limit
- See pot limit.
- pot odds
- See pot odds.
- pre-flop
- On flop games refers to the time when players already have their pocket cards but no flop has been dealt yet. It's also the first round of bets.
- probe bet
- A bet after the flop by a player who did not take the lead in betting before the flop (and when the player that did take the lead in betting before the flop declined to act). Compare to "continuation bet".
- prop, proposition player
- A player who gets paid an hourly rate to start poker games or to help them stay active. Prop players play with their own money, which distinguishes them from shills, who play with the casino's money.
- protection, protect
- See protection.
- put the clock (on someone)
- See call the clock.
- push
- To bet all in.
- put on
- To put someone on a hand is to deduce what hand they have based on their actions and your knowledge of their gameplay. See also tells.
Q
- quads
- Four of a kind.
- qualifier, qualifying low
- A qualifying low hand. High-low split games often require a minimum hand value, such as 8-high, in order to award the low half of the pot. In some home games, there are qualifiers for high hands as well: "Seven stud, trips-eight".
- quarter
- To win a quarter of a pot, usually by tying the low or high hand of a high-low split game. Generally, this is an unwanted outcome, as a player is often putting in a third of the pot in the hope of winning a quarter of the pot back.
R
- rabbit hunt
- After a hand is complete, to reveal cards that would have been dealt later in the hand had it continued. This is usually prohibited in casinos because it slows the game and may reveal information about concealed hands. Also "fox hunt".
- rack
- 1. A collection of 100 chips of the same denomination, usually arranged in 5 stacks in a plastic tray.
- 2. A plastic tray used for storing a rack of chips.
- rag
- A low-valued (and presumably worthless) card. I don't like playing ace-rag from that position. Hence "ragged"/"raggy" - having a low value: The flop was pretty ragged, so I figured my queens were good. Though note that if a flop consists of consecutive or same-suited low-value cards then it is not ragged/raggy, as it could be valuable as part of a straight or flush.
- rail
- The rail is the sideline at a poker table - the (often imaginary) rail separating spectators from the field of play. Watching from the rail means watching a poker game as a spectator. "Going to the rail" usually means "Losing all one's money".
- railbird
- A non-participatory spectator of a poker game
- rainbow
- Three or four cards of different suits, especially said of a flop.
- raise
- See raise.
- rake
- See rake. Also "juice", "vig", "vigorish".
- rakeback
- Rebate/repayment to a player of a portion of the rake paid by that player, normally from a non-cardroom, third-party source such as an affiliate. Rakeback is paid in many ways by online poker rooms, affiliates or brick and mortar rooms. Many use direct money payments for online poker play. Brick and Mortar rooms usually use rate cards to track and pay their rakeback.
- Rakeback pro
- Rakeback pro is the definition given to a poker player who may not be a winning player, however, uses rakeback to supplement his losses and turn them in to winnings.
- range of hands
- Term used for the list of holdings that a player considers a opponent might have when trying to deduce their holding. See also "put on".
- rathole
- To remove a portion of your chips from the table while the game is underway. Normally prohibited in public card rooms. Also "going south".
- rebuy
- An amount of chips purchased after the buy-in. In some tournaments, players are allowed to rebuy chips one or more times for a limited period after the start of the game, providing that their stack is at or under its initial level. Compare with "add-on".
- redeal
- To deal a hand again, possibly after a misdeal.
- redraw
- To make one hand and have a draw for a better hand. Ted made a straight on the turn with a redraw for a flush on the river..
- Second or later draws in a draw game with multiple draws.
- represent
- To represent a hand is to play as if you hold it (whether you actually hold it or are bluffing).
- reraise
- Raise after one has been raised. Also coming "over the top".
- ring game
- See ring game.
- river
- See river.
- rock
- A very tight player (plays very few hands and only continues with strong hands).
- A bundle of chips held together with a rubber band, or other token signifying an obligatory live straddle. If the player under the gun has the rock, he must use it to post a live straddle. The winner of the pot collects the rock and is obligated to use it in turn.
- rolled-up trips
- In seven-card stud, three of a kind dealt in the first three cards.
- rounder
- An expert player who travels around to seek out high-stakes games
- royal cards
- Royal card are also known as face cards or picture cards. These cards consist of the Jack, Queen, and King of any suit.
- runner-runner
- A hand made by hitting two consecutive cards on the turn and river. Also "backdoor". Compare to "bad beat" and "suck out".
- rush
- A prolonged winning streak. A player who has won several big pots recently is said to be on a rush. Also "heater".
S
- sandbag
- See slow play.
- satellite
- A tournament in which the prize is a free entrance to another (larger) tournament.
- scare card
- A card dealt face up (either to a player in a game such as stud or to the board in a community card game) that could create a strong hand for someone. The Jack of spades on the turn was a scare card because it put both flush and straight possibilities on the board.
- scoop
- In high-low split games, to win both the high and the low half of the pot.
- second pair
- In community card poker games, a pair of cards of the second-top rank on the board. Compare bottom pair, top pair.
- sell
- In spread limit poker, to sell a hand is to bet less than the maximum with a strong hand, in the hope that more of your opponents will call the bet.
- semi-bluff
- When a player bluffs on one round of betting with an inferior or drawing hand that might improve in a later round. See semi-bluff.
- set
- Three of a kind, esp. the situation where two of the cards are concealed in the player's hole cards. Compare to "trips".
- set-up
- A deck that has been ordered, usually King to Ace by suit (spades, hearts, clubs and diamonds). In casinos, it is customary to use a set-up deck when introducing a new deck to the table. The set-up is spread face up for the players to demonstrate that all of the cards are present before the first shuffle. Also called to "spade the deck".
- sevens rule
- A rule in many A-5 lowball games that requires a player with a seven-low or better after the draw to bet, rather than check or check-raise. In some venues a violator loses any future interest in the pot; in others he forfeits his interest entirely.
- shark
- A professional player. See also card sharp.
- shoe
- A slanted container used to hold the cards yet to be dealt, usually used by casinos or in professional poker tournaments.
- shill
- See shill. Compare to "proposition player".
- shootout
- A poker tournament format where the last remaining player of a table goes on to play the remaining players of other tables. Each table plays independently of the others; that is, there is no balancing as players are eliminated. This format is particularly common in European televised poker programs, including Late Night Poker.
- short buy
- In no-limit poker, to buy in to a game for considerably less money than the stated maximum buyin, or less than other players at the table have in play.
- short stack
- A stack of chips that is relatively small for the stakes being played.
- shorthanded
- A poker game that is played with around six players or less, as opposed to a full ring game, which is usually nine or ten players.
- showdown
- When if more than one player remains after the last betting round, remaining players expose and compare their hands to determine the winner or winners. See showdown.
- side game
- A ring game running concurrently with a tournament made up of players who have either been eliminated or opted not to play the tournament.
- side pot
- A separate pot created to deal with the situation of one player going "all in". See table stakes.
- sit and go
- A poker tournament with no scheduled starting time that starts whenever the necessary players have put up their money. Single-table sit-and-goes, with nine or ten players, are the norm, but multi-table games are common as well. Also called sit n' gos and a variety of other similar spellings.
- slow play
- See slow play.
- slow roll
- To delay or avoid showing one's hand at showdown, forcing other players to expose their hands first. When done while holding a good hand likely to be the winner, it is considered poor etiquette, because it often gives other players "false hope" that their hands might win before the slow-roller's is exposed.
- small blind
- See blinds.
- smooth call
- See "flat call".
- snow
- To play a worthless hand misleadingly in draw poker in order to bluff.
- The worthless hand in question.
- soft-play
- To intentionally go easy on a player (e.g. not betting or raising against him when you usually would).
- splash the pot
- To throw one's chips in the pot in a disorderly fashion. Not typically allowed, because the dealer can't tell how much has been bet.
- split
- See split and high-low split.
- split two pair
- In community card poker, a two pair hand, with each pair made of one of your hole cards, and one community card.
- spread
- The range between a table's minimum and maximum bets.
- spread-limit
- A form of limit poker where the bets and raises can be between a minimum and maximum value. The spread may change between rounds.
- squeeze play
- A bluff reraise in no limit hold'em with less-than-premium cards, after another player or players have already called the original raise. The goal is to bluff everyone out of the hand and steal the bets. This play is most effective when a loose aggressive player opens the pot and is called by one or more passive / weak players. Assuming a standard raise of 3BBs, and only one caller, then the minimum bluff squeezing stack is generally accepted as being at least 18 BBs (this increases the more cold callers there are in the pot).
- stack
- The total chips and currency that a player has in play at a given moment.
- A collection of 20 poker chips of the same denomination, usually arranged in an orderly column.
- stakes
- The definition of the amount one buys in for and can bet. For example, a "low stakes" game might be a $10 buy-in with a $1 maximum raise.
- stand pat
- In draw poker, playing the original hand using no draws, either as a bluff or in the belief it is the best hand.
- starting hand
- See starting hand.
- steal
- See steal.
- steam
- A state of anger, mental confusion, or frustration in which a player adopts a less than optimal strategy, usually resulting in poor play and poor performance. See steam. Compare to 'tilt'.
- stop and go
- Stop and go or stop 'n' go is when a player bets into another player who has previously raised or otherwise shown aggression. Example: On the flop, Bill bets into Tom, Tom raises, and Bill just calls. On the turn, Bill bets into Tom again. Bill has just pulled a stop 'n' go play.
- Another version of the "stop and go" is in tournament poker when a player raises pre-flop with the intention of going all in after the flop regardless of the cards that fall. This is typically done when the blinds are high and every chip becomes vital.
- straddle bet
- See straddle bets.
- straight
- Poker hand: see straight.
- When used with an amount, indicates that the speaker is referring to the total bet, versus the amount being raised. Alice bets twenty. Bob raises to fifty straight. Also "altogether" or "all day".
- straight flush
- See straight flush.
- strategy card
- A wallet sized card that is commonly used to help with poker strategies in online and casino games.
- string bet
- A call with one motion and a later raise with another, or a reach for more chips without stating the intended amount. String bets are prohibited in public cardroom rules. Compare to "forward motion". A player can (and should) defend himself against string bet complaints by declaring his intention before moving any chips. Note that the "I call, and raise..." cliche is a string bet.
- structured
- A structured betting system is one where the spread of the bets may change from round to round.
- stud
- A variant of poker. See stud poker.
- A card dealt face up in Stud poker.
- suck out
- A situation when a hand heavily favored to win loses to an inferior hand after all the cards are dealt. Compare to "bad beat".
- suited
- Having the same suit. See card suits.
- suited connectors
- See suited connectors.
- super satellite
- A multi-table poker tournament in which the prize is a free entrance to a satellite tournament or a tournament in which all the top finishers gain entrance to a larger tournament.
T
- table stakes
- See table stakes.
- tag
- A "tight aggressive" style of play in which a player plays a small number of strong starting hands, but when in pots plays aggressively.
- tell
- A tell in poker is a detectable change in a player's behavior or demeanor that gives clues to that player's assessment of his hand. A player gains an advantage if he observes and understands the meaning of another player's tell, particularly if the tell is unconscious and reliable. Sometimes a player may fake a tell, hoping to induce his opponents to make poor judgments in response to the false tell. See tell.
- third man walking
- A player who gets up from his seat in a cash game, after two other players are already away from the table, is referred to as the "third man walking". In a casino with a "third man walking rule", this player may be required to return to his seat within 10 minutes, or one rotation of the deal around the table, or else his seat in the game will be forfeited if there is a waiting list for the game.
- three bet, three betting, 3-bet, 3bet
- To be the first player to put in a third unit of betting. For example, if Bob opens for $10, and Mary raises to make the bet $20, if Ted also raises to make the bet $30, this is to "three bet". (Before the flop, 3-betting means re-raising the first raiser.)
- three of a kind
- See three of a kind. Also "trips", "set".
- three pair
- In a seven card game, such as seven-card stud or Texas hold 'em, it is possible for a player to have 3 pairs, although a player can only play two of them as part of a standard 5-card poker hand. This situation may jokingly be referred to as a player having a hand of three pair. Note that in Omaha hold 'em, it is possible to "have" 4 pair in the same manner.
- tight
- See loose/tight play. Compare to "loose", "aggressive", "passive".
- Having a tight is also slang for a "full house".
- tilt
- Emotional upset, mental confusion, or frustration in which a player adopts a less than optimal strategy, usually resulting in poor play and poor performance. See tilt. Compare with 'steam'.
- to go
- A term used to describe the amount that a player is required to call in order to stay in the hand, "Alice was deciding whether to call now it was $50 to go."
- toke
- In a brick and mortar casino, a toke is a "tip" given to the dealer by the winner of the pot. Tokes often represent a large percentage of a dealer's income.
- top kicker
- In community card poker games, top kicker is the best possible kicker to some given hand. Usually it would be an Ace, but with an Ace on the board it would be a King or lower. Having "top pair, top kicker" is frequently enough to win a Texas hold 'em hand.
- top pair
- In community card poker games, top pair is a pair comprising a pocket card and the highest ranking card on the board. Compare second pair, bottom pair.
- top two
- A split two pair, matching the highest-ranking two flop cards.
- trey
- A 3-spot card. Casino personnel refer to the 3♣ as the "trey of clubs".
- trips
- When one of a player's hole cards in Texas hold 'em connects with two cards on the board to make three of a kind. This differs from a set where three of a kind is made when a pocket pair connects with one card on the flop to make three of a kind.
- Three of a kind. Compare to "set".
- turn
- See turn.
…
U
- under the gun
- The playing position to the direct left of the blinds in Texas hold 'em or Omaha hold 'em. The player who is under the gun must act first on the first round of betting.
- underdog
- An underdog or dog is a player with a smaller chance to win than another specified player. Frequently used when the exact odds are expressed. Harry might have been bluffing, but if he really had the king, my hand was a 4-to-1 dog, so I folded.
- underfull
- A full house made where the three of a kind has lower ranking cards than the pair. I had the underfull when the flop came A-A-5 and I had pocket 5's in the hole. Can be beaten by the "big full".
- up
- When used with a card rank to describe a poker hand, refers to two pair with the named card being the higher pair. For example, a hand of QQ885 might be called "queens up".
- upcard
- See upcard.
- up the ante
- Increase the stake. Also commonly used outside the context of poker.
- upstairs
- See raise.
V
- value bet
- A bet made by a player who wants it to be called (as opposed to a bluff or protection bet). This is typically because he has a superior hand that he expects to win at showdown, or a very good draw for which he can increase his pot equity by more than the amount of his bet. See value.
- vigorish, vig
- The rake. See vigorish.
W
- wake up
- To "wake up with a hand" means to discover a strong starting hand, often when there has already been action in front of the player.
- walk
- A walk is the situation where all players fold to the big blind.
- wash
- To mix the deck by spreading the cards face down on the table and mixing them up. A dealer may wash the deck before shuffling.
- weak ace
- An ace with a low kicker (e.g. four). Also "small ace," "soft ace," "ace-rag."
- wheel
- A 5-high straight (A-2-3-4-5), with the Ace playing low. See wheel.
- In deuce-to-seven lowball, the nut low hand (2-3-4-5-7).
- wild card
- See wild card. Compare to bug.
- window card
- An upcard in stud poker. The first window card in stud is called the "door card". In Texas hold'em and Omaha, the window card is the first card shown when the dealer puts out the three cards for the flop.
- wrap
- In Omaha hold 'em, an open ended straight draw comprising two board cards and three or four cards from a player's hand. A player holding 345A with the board 67K has a "wrap", as any 3, 4, or 5, or 8 will make a straight. A hand of 4589 would also be a wrap draw, but would often be referred to as a "big wrap" because it has twenty outs rather than thirteen, and is not at the idiot end.